Monday, 1 February 2016

Unreal Engine 4 Material Instance

Built a master material for assets to put their textures into and create instances, this will help make a number of different materials to use of a single asset. By having instances I can make changes to materials in real time and not effect the master material when making small adjustments. Theres two colour masks there is the option to change up the way the barrel can look, with some others that can tweak Roughness, Metalness, Diffuse tint, Normal strength and Emissive if needed.

Saturday, 30 January 2016

Vehicle Update 09

Vehicle interior been woring in speed gages and a small radio, with a fire extinguisher for emergence 

Friday, 29 January 2016

Vehicle Update 08

Lots of work hes been done under the hood with the suspension and vehicle blueprints. now the steering wheel turns with the wheels, this will be the same with the speed gage and brake pedal. also now the physical materials now i can look into dynamic materials to make the vehicle more part of the environment.

Vehicle Dashboard is coming soon. 

Saturday, 23 January 2016

Physical Materials and Particles

Been playing around with vehicle physical materials and particles, managed to get some kind of blueprint build together. The metal emits a small dust kicked up from the wheel and the sand has a larger dirt kick up with small rocks and the water just splashes up. Going to add sound to them real soon.

Sunday, 17 January 2016

Beetle Bug Particle Effect Test

I've been working on dirt kicking up with small rocks and tyre track effects for the game.