Saturday, 2 April 2016
The vehicle main body have had a few tweaks to make a more efficient material of my workflow. The material now has more settings for the body paint, such as dirt mask input, reflections, wear and tear. This will greatly improve the quality of the look of the vehicle and give it more dynamic lighting to help it settle into the level more.
Monday, 21 March 2016
Wednesday, 2 March 2016
Using Unreal Engine 4 to render this camera and optimising the scene to get the best results with HDR lighting and high resolution textures. This was just a small project to test out how the rendering in UE4 would look to other renders. Thanks to the help of this this thread by Osman, im getting some real nice results.