Monday 29 February 2016

Friday 26 February 2016

Ocean Wave Shader

Here's a quick post on a ocean shader im building.


Iv build a wave system dose a ok job of looking like waves onto the beach. A lot of help come out of unreal 4's 'Water Planes' demo scene, using their build a s a base to make my shader off. 
I think i'll break the shader down in another post, because it a bit big atm and i need to clean it up. 
If anyone has some pointer that might be able to help me out plz let me know. 

Tuesday 23 February 2016

Rally Bug Turbo

New name from Beetle Bug to Rally Bug Turbo. Tough id post concept art created by the Concept Artist. Heres a look and feel of the game we hope to create.







Thursday 18 February 2016

Vehicle Update 12

Added a Dirt build up on the side of the car to make it look like it's been raced on a sandy terrain and textured the vehicles parts. Now the speed dials and side indicators are looking really nice. all most finished the build just need to work on the engine a bit more and play around with the vehicles blueprints.









Wednesday 10 February 2016

Vehicle Update 11

Been pushing the post possessioning setting playing around with PBR lighting and reflections, Really happy with the results.

Sunday 7 February 2016

Vehicle Update 10

Not much to update on apart from major polygon clean up and UV's lot and lots of UV's! But now i can finally start detailing the body of the vehicle.

Thursday 4 February 2016

Potential Paint Job!

OMG Galaxy Cat

Arch Vis Scene

Small warehouse scene im building, just been playing around with lighting.
Here's some changes iv made based off crit i was given, not quite finished tho, still going to add piping and other asses to break the symmetry up a little bit.

Monday 1 February 2016

Unreal Engine 4 Material Instance

Built a master material for assets to put their textures into and create instances, this will help make a number of different materials to use of a single asset. By having instances I can make changes to materials in real time and not effect the master material when making small adjustments. Theres two colour masks there is the option to change up the way the barrel can look, with some others that can tweak Roughness, Metalness, Diffuse tint, Normal strength and Emissive if needed.