Monday 1 February 2016

Unreal Engine 4 Material Instance

Built a master material for assets to put their textures into and create instances, this will help make a number of different materials to use of a single asset. By having instances I can make changes to materials in real time and not effect the master material when making small adjustments. Theres two colour masks there is the option to change up the way the barrel can look, with some others that can tweak Roughness, Metalness, Diffuse tint, Normal strength and Emissive if needed.







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